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GTA V Remastered: Enhanced v5.4 for GTA 5 0

Author: | 24-10-2024, 11:41 | Views: 4 371
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GTA V Remastered: Enhanced v5.4 for GTA 5
Category - GTA V maps
Version game - v1.60+
Credits: -
Last edited by: Zagruzka - 24-10-2024, 11:41
Reason: Mod Updated to v5.4
GTA V Remastered Enhanced - this mod without other mods applied works with the original gameconfig.xml and without any heap adjustment. However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod). This map is based on the map GTA V Remastered in version 2.0b by le__AK 

Features GTA V Remastered: Enhanced:
  • Works as Add-On Ymaps, this means perfect integration in the game.
  • 6947 more variety objects added around L.S. (trees, palms trees, plants, benches, bins, terrasses/tables/chairs, chickens, ... and so much more).
  • All props are manually placed with different orientation, size and rotation.
  • Clean structure: This mod only adds a new file vremastered/dlc.rpf and does not modify any other files except the dlclist.xml (adds one line to activate this mod). This allows an easy installation as well as uninstallation.

Changes in v5.4:
- Relocated trees that were clipping with Small Design Villa 3 by Leuge56.
- Added cacti and joshua trees to LOD and reflection models.

Tested on game version v1.60+
  • Screens
  • Videos
  • Changelogs
  • Policy & Disclaimer
GTA V Remastered: Enhanced v5.4 for GTA 5 GTA V Remastered: Enhanced v5.4 for GTA 5 GTA V Remastered: Enhanced v5.4 for GTA 5 GTA V Remastered: Enhanced v5.4 for GTA 5

Changes in v5.2:
  • Extracted entities with no LOD parent into separate ymaps (with suffix _strm).
  • Moved some props that were clipping with Beach Mansion 3 by Leuge56.
  • Moved some props that were clipping with LS Hills House by Leuge56.
  • Removed most of the bricks, food vans, burger and hotdog stands. This does NOT mean that these props are removed from other mods or even from the original map.
  • Added a few more entities to compensate the removed bricks, food vans, burger and hotdog stands.
 Download #1 | Download #2

Changes in v5.1:
- Improved reflection models by adding another horizontal plane to larger vegetation.
- Moved some props that were clipping with Vinewood Hills Mansion 2 by Leuge56
 Download #1 | Download #2

Changes in v4.6:
  • Added dedicated models used for reflections in cars, puddles and on wet streets.
  • Improved SLOD1 models to get a smooth transition from LOD to SLOD1 which allowed decreasing LOD drawing distance.
  • Moved some trees that were clipping with Simple Modern House by guelo000. (thanks to hyeji for reporting)

Changes in v3.3:
  • Multi-partitioned maps and major refactoring of lod and slod models (increases performance and significantly reduces required pool size of "Building")
  • Adjusted brightness of some LOD and SLOD textures
  • Reduced size of static collision models by only providing static collision models of props with a scaling not close to 1.
  • Fixed some floating ficus trees (prop_tree_lficus_*)
  • Removed cash pile (prop_anim_cash_pile_02) in front of Michael's house (thanks to -EcLiPsE- for reporting).
  • Changed some entities that were colliding with map add-on "Franklin Mega Garage" (thanks to oozh for reporting).
  • Moved some palms that were clipping with Malibu Mansion by BigShaqNOKetchup (thanks to Lil Peek-up for reporting)
 Download #1 | Download #2

Changes in v3.2:
  • Reworked area at Hotel von Crastenburg.
  • Increased LOD distance for small props.
  • Added LOD and SLOD models for Prop_Tree_Mquite_01, Prop_Rio_Del_01 and Prop_Rus_Olive.
  • Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03)
  • Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see GTAFORUMS Topic "[REL|V] V PropRestore" for further information).
  • Recalculated Z coordinates of trees and palms for a more versatile appearance.
  • Removed three bollards and a tree that were conflicting with story missions (thanks to Xotiic92).
  • Replaced some bollards (prop_bollard_05) by road poles (prop_roadpole_01a).
  • Changed a few props (relocated, replaced, scaled, ...).
Download Link 1 | Download Link 2 | Download Link 3

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