Changes in v5.2:- Extracted entities with no LOD parent into separate ymaps (with suffix _strm).
- Moved some props that were clipping with Beach Mansion 3 by Leuge56.
- Moved some props that were clipping with LS Hills House by Leuge56.
- Removed most of the bricks, food vans, burger and hotdog stands. This does NOT mean that these props are removed from other mods or even from the original map.
- Added a few more entities to compensate the removed bricks, food vans, burger and hotdog stands.
Download #1 |
Download #2 Changes in v5.1:- Improved reflection models by adding another horizontal plane to larger vegetation.
- Moved some props that were clipping with
Vinewood Hills Mansion 2 by Leuge56
Download #1 |
Download #2Changes in v4.6:
- Added dedicated models used for reflections in cars, puddles and on wet streets.
- Improved SLOD1 models to get a smooth transition from LOD to SLOD1 which allowed decreasing LOD drawing distance.
- Moved some trees that were clipping with Simple Modern House by guelo000. (thanks to hyeji for reporting)
Changes in v3.3:- Multi-partitioned maps and major refactoring of lod and slod models (increases performance and significantly reduces required pool size of "Building")
- Adjusted brightness of some LOD and SLOD textures
- Reduced size of static collision models by only providing static collision models of props with a scaling not close to 1.
- Fixed some floating ficus trees (prop_tree_lficus_*)
- Removed cash pile (prop_anim_cash_pile_02) in front of Michael's house (thanks to -EcLiPsE- for reporting).
- Changed some entities that were colliding with map add-on "Franklin Mega Garage" (thanks to oozh for reporting).
- Moved some palms that were clipping with Malibu Mansion by BigShaqNOKetchup (thanks to Lil Peek-up for reporting)
Download #1 |
Download #2Changes in v3.2:- Reworked area at Hotel von Crastenburg.
- Increased LOD distance for small props.
- Added LOD and SLOD models for Prop_Tree_Mquite_01, Prop_Rio_Del_01 and Prop_Rus_Olive.
- Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03)
- Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see GTAFORUMS Topic "[REL|V] V PropRestore" for further information).
- Recalculated Z coordinates of trees and palms for a more versatile appearance.
- Removed three bollards and a tree that were conflicting with story missions (thanks to Xotiic92).
- Replaced some bollards (prop_bollard_05) by road poles (prop_roadpole_01a).
- Changed a few props (relocated, replaced, scaled, ...).
Download Link 1 |
Download Link 2 |
Download Link 3
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